Another positive article about gaming in libraries.
The noise didn’t bother Tony Schafer, the popular/teen library manager at the main library.
“As gaming itself has become a communal experience over the years, this was a great way to draw kids in,” Mr. Schafer said.
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Within the last decade, libraries nationwide have embraced gaming as a way to get teens through their doors, said Linda Braun, president of the Young Adult Library Services Association.
Video games were once criticized by parent groups for promoting violence and childhood obesity. But studies now suggest that video games may have a positive impact by fostering literacy as well as team-building and problem- solving skills in young gamers.
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Video gaming in libraries also empowers teens to teach each other tricks of the games in an “environment where adults are around to help discuss behavior and manage behavior,” Ms. Braun said.
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Bringing teens to the library now will pay off for decades, Mr. Schafer said, as the youngsters grow to have families of their own.
“They’re the next generation,” Mr. Schafer said. “They are the ones who are going to bring their kids in for story hours and things someday.”