Full Text: Gaming and Libraries: Intersection of Services
New: Gaming and Libraries: Intersection of Services
12 pages; PDF.
This is a just released publication from the ALA TechSource. It's 5th issue in volume 42 of Library Technology Reports and was written by librarian, Shifted Librarian, and ResourceShelf friend, Jenny Levine.
What if traditionally apathetic library users were instead motivated to get up early on a Saturday morning and plead for library staff members to open the doors?” author Jenny Levine asks in the introduction to "Gaming and Libraries: Intersection of Services," the 5th issue in volume 42 of Library Technology Reports.
In this issue of LTR, numerous detailed examples of what libraries are already doing—including public, school, and academic libraries—provide Levine the springboard to illustrate how librarians can reap positive gains by proactively, creatively, and (above all) affordably integrating gaming into the services and programs already offered at your library. The case studies reveal that gaming programs often turn out to be among the most popular a library can offer. “I have yet to hear about a library of any type offering gaming that has received negative feedback from patrons,” Jenny notes.
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